Banakil Rules: How to Play Banakil, Melds & Scoring

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Banakil is a fast Rummy-style card game from the Levant in which you and your partner race to lay down runs and sets. This guide covers the Banakil rules exactly as they are played on Kroot, from the deal to the wild cards, cold hands and exact scoring. Once you know the basics, you can play Banakil free on Kroot with friends or against computer players.

What is Banakil?

Banakil (بناكل) is a draw-and-discard melding game from the Rummy family, popular in Jordan, Palestine, Syria and Lebanon. It is named after its wild cards: every 2 in the deck is a banakil. Unlike many Rummy games, it rewards the cards your team lays down. If you already play Hand, the rhythm will feel familiar, but Banakil has no minimum for your first meld and lets one meld use two different wild cards.

Players and cards

Objective

Each round, get rid of your cards by laying down melds and adding to your team’s melds, then discard your last card to go out. The more your team has laid down, the bigger your score. The first team to reach 222 points wins the match (150 in 1v1).

How a turn works

  1. Draw. Take the top card of the stock, or take from the ground. From the ground you can take just the top card or reach deeper: pick any card in the pile and you take it together with every card discarded on top of it. On Kroot the whole ground pile is face up, so you see exactly what you are taking, and you never have to use it straight away.
  2. Meld (optional). Lay down new melds, add cards to your own or your partner’s melds, move a banakil, or take back a Joker. There is no minimum for your first meld.
  3. Discard. End your turn by discarding exactly one card onto the ground. You may not discard a card you took from the ground on the same turn.

Going out: the round ends when a player lays down every card but one and discards that last card. If the stock runs out before anyone goes out, the round ends and nobody’s score changes.

Melds and the banakil wild

Banakil allows only two kinds of meld, each with at least three cards:

MeldWhat it isSize
RunConsecutive cards of the same suit, from 3 up to Ace3 to 12 cards
SetThe same rank in different suits, 3s or Aces only3 or 4 cards

A wild card always scores its own value, 2 for a banakil and 4 for a Joker, never the value of the card it represents.

Cold hands vs normal rounds

In a normal round, the player who goes out had already laid cards on earlier turns.

A cold hand is when the player going out had laid nothing earlier in the round and puts their whole hand down in one turn:

Scoring

CardPoints
3, 4, 5, 60.5 each
7, 8, 9, 10, J, Q, K1 each
Ace1
Banakil (any 2)2
Joker4
How the round endedTeam that went outOther team
Normal round20 + value of every card both partners laid this roundMinus the value of cards left in both partners’ hands
Cold hand, opponents had laid cards20 + cards laid, minimum 510
Cold hand, opponents laid nothing20 + cards laid, minimum 1020
Stock ran out00

“Cards laid” covers new melds and every card added to a meld this round. The losing side gets no credit for cards it laid down. Half points are rounded for each player in that player’s favour: credits round up, and a penalty drops the extra half, so 2.5 points left in hand costs 2.

Example: your partner goes out after laying 24 points of cards this round, and you laid 9, so your team scores 20 + 24 + 9 = 53. One opponent still holds 6♦, 8♣ and K♠ (2.5, so -2) and the other holds a Joker and 4♥ (4.5, so -4). Their team scores -6.

Winning the match: the game ends after the round in which a team reaches 222 or more (150 in 1v1). The higher total wins, even if both sides pass the target in the same round.

Strategy tips for beginners

Play Banakil online

On Kroot you can play Banakil in your browser, in Arabic or English, as a 4-player partnership or head to head in 1v1. Tap Quick Play to start instantly against computer players, or create a public or private room and invite friends with a link. Empty seats fill with AI players and the scoreboard does the maths for you. Ready to deal? Play Banakil free on Kroot.

Frequently asked questions

How many players play Banakil?

Banakil is played by 4 players in two fixed teams, with partners sitting opposite each other. There is also a 1v1 version for 2 players, which plays to 150 points instead of 222.

What is a banakil card worth?

A banakil is any 2 in the deck, and it is wild. It is worth 2 points and a Joker is worth 4, whether it is laid in a meld or left in your hand. A single meld can hold at most one banakil and one Joker.

What is a cold hand in Banakil?

A cold hand is going out in a single turn without having laid down any cards earlier in the round. Your team scores at least 51 points, or at least 102 if the opponents laid nothing that round, and the opponents score 0 for the round.

How many points do you need to win Banakil?

The partnership game ends when a team reaches 222 points or more, and 1v1 ends at 150. The side with the higher total wins.

Can you add cards to your opponents' melds in Banakil?

No. You can only lay off onto your own melds or your partner's melds, never onto the other team's. In 1v1 you can only add to your own melds.

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